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As with buildings and research, you also have to wait around while your ships actually warp to new locations.īut when combined with branching missions that let you ally yourself with (or annoy) the Klingons, Romulans or Federation, you really get the feeling you’re a very small fish who’s growing more powerful in an enormous star system full of threats and opportunities. You start off with your own little base but as you level up, build more ships and start exploring, so the game’s content and context opens up too.Ĭertainly, this can be confusing in the early stages, as you come across much more powerful friends and foes and sometimes struggle just to find the places you need to go. Starting at the bottomīut, perhaps, the most impressive part of Star Trek: Fleet Command is how it places you within a large, living universe.
There’s always plenty to be doing.Īnd that’s before you get stuck into the 24/7 beat that is supporting the members of your Alliance with resources and other help. In this way while waiting for your buildings and research tasks to time out, you can also be flying around the Galaxy fulfilling missions, or grinding from the shards you need to level up your favourite characters.
Star trek games for iphone upgrade#
Taking its visual cues from the recent movie reboots (it follows the Kelvin Timeline), you get to collect and upgrade the likes of Kirk, Spock, McCoy, Scotty, Sulu, Uhura etc, equipping them to power up your ships, of which you can have up to three in operation at any point.
Whether or not you’re into Star Trek (as it happens, I’m not), it’s this RPG component that provides Fleet Command with one of its most engaging features. Instead, Fleet Command takes the heavy metagame of such titles, which sees you waiting while you level up buildings and complete research, and combines it with a more accessible and flexible mission-based progression system, and a strong role-playing element. It’s not one of those hardcore, over-monetised 4X games such as Game of War or Kings of Avalon.įor one thing, the game’s monetisation is very different from other 4X games in the sense that its store is based around resource bundles priced at $5 rather than the usual up to $99.99 hard currency offerings of other F2P mobile games. A new universeĪs broadly described, Fleet Command is a 4X mobile strategy game.
Sure, the game can’t boast same level of popular appeal but in terms of design, engagement and monetisation, it’s doing some pretty interesting things. That situation may be about to change however with the release of Scopely’s Star Trek: Fleet Command. While EA’s Galaxy of Heroes continues high in the top grossing charts, the only Star Trek game of note - Disruptor Beam’s Timelines - struggles to break into the top 200. It’s a situation reflected in the number of Star Wars mobile games released over the years, and their success. Abrams, Star Trek permanently seems to be flying in the shadow of another, somewhat larger, US sci-fi brand.